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	<title>iGADGETS &#187; Retro</title>
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		<title>Preview: Beneath a Steel Sky for iPhone</title>
		<link>http://wehostingsolutions.com/wp/software/preview-beneath-a-steel-sky-for-iphone-2/</link>
		<comments>http://wehostingsolutions.com/wp/software/preview-beneath-a-steel-sky-for-iphone-2/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 14:32:44 +0000</pubDate>
		<dc:creator>Merijn de Boer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Phones]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[phone]]></category>

		<guid isPermaLink="false">http://en.onsoftware.com/preview-beneath-a-steel-sky-for-iphone/</guid>
		<description><![CDATA[<h2>Welcome to the Gap</h2>
<p>Fifteen years ago, I was 15 years old, ambitious and filled with dreams. Most of these entailed the creation of those fictitious worlds that sucked me in. Adventure games presented me with both worlds of magic (far, far away), as well as dystopian, grim representations of OUR world. <strong>Beneath a Steel Sky</strong> (1994) belongs to the latter category.</p>
<p style="text-align: center"><img src="http://en.onsoftware.com/wp-content/uploads/2009/09/bass4.png" alt="bass4.png" /></p>
<p>With references to Nietzsche, Huxley and Orwell, BASS came packed with intelligence, leaving us disconcerted by&#8230; hiatuses of thought. Of course back then, in The Netherlands, all we got from our English reading list was <em>Watership Down</em>. Don&#8217;t get me wrong: I felt sorry for those rabbits. However, I felt even sorrier for those who did not get their hands on a copy of Beneath a Steel Sky.</p>
<h2>Your quest</h2>
<p>The game takes place in a post-nuclear world, divided in an outside - the Gap - and an inside - a hierarchical city. Or is it the other way around? Robert Foster is a child of both worlds: he finds himself growing up in the Gap, yet feels something from the inside pulling him in.</p>
<p style="text-align: center"><img src="http://en.onsoftware.com/wp-content/uploads/2009/09/bass5.jpg" alt="bass5.jpg" /></p>
<p>What or who this is and what happens next, are catalysts in Foster&#8217;s quest. Find out who you are, where you come from, who put you there and how exactly that fits into the bigger picture. Kind of like ordinary life, wrapped up in a shiny iPhone port of a classic adventure.<!--more--></p>
<p style="text-align: center"><img src="http://en.onsoftware.com/wp-content/uploads/2009/09/bass3.png" alt="bass3.png" /></p>
<p>This remastered version features new artwork by Dave Gibbons, a unique user-interface and high quality music. Unlike previous versions, you can use an extensive hint system to help you out.</p>
<p>Getting stuck is out of the question.</p>
<h2>Full control</h2>
<p>The new controls are unique: point-and-click has become tap-and&#8230;tap. There is no cursor on the screen, blue dots show points of interest instead. Although I played around with a beta version, the game certainly feels right. It translates well to the small screen and feels more effective than  ScummVM&#8217;s interface on iPhone. Let&#8217;s be honest: if you found this blog post you probably played the game under the popular engine.</p>
<p style="text-align: center"><img src="http://en.onsoftware.com/wp-content/uploads/2009/09/bass2.png" alt="bass2.png" /></p>
<p>Beneath a Steel Sky flirts with visual styles that remind you of Metropolis and Blade Runner. The game was a huge success back in 1994 and seems reminiscent of that time. Revolution Software nailed the controls and fixes the &#8216;point&#8217; issue (who needs cursors nowadays) which may pave the way for adventure gaming on the iPhone.</p>
<p>The game should hit stores, one in particular, in about a month. Until then,</p>
<h2>BE VIGILANT</h2><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/Insidetonic?a=oqRQ8ETuVLY:Iqvy5-TWceQ:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/Insidetonic?i=oqRQ8ETuVLY:Iqvy5-TWceQ:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=oqRQ8ETuVLY:Iqvy5-TWceQ:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/Insidetonic?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=oqRQ8ETuVLY:Iqvy5-TWceQ:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/Insidetonic?d=I9og5sOYxJI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=oqRQ8ETuVLY:Iqvy5-TWceQ:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/Insidetonic?i=oqRQ8ETuVLY:Iqvy5-TWceQ:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=oqRQ8ETuVLY:Iqvy5-TWceQ:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/Insidetonic?i=oqRQ8ETuVLY:Iqvy5-TWceQ:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=oqRQ8ETuVLY:Iqvy5-TWceQ:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/Insidetonic?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=oqRQ8ETuVLY:Iqvy5-TWceQ:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/Insidetonic?d=7Q72WNTAKBA" border="0"></img></a>
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			<content:encoded><![CDATA[<h2>Welcome to the Gap</h2>
<p>Fifteen years ago, I was 15 years old, ambitious and filled with dreams. Most of these entailed the creation of those fictitious worlds that sucked me in. Adventure games presented me with both worlds of magic (far, far away), as well as dystopian, grim representations of OUR world. <strong>Beneath a Steel Sky</strong> (1994) belongs to the latter category.</p>
<p style="text-align: center"><img src="http://en.onsoftware.com/wp-content/uploads/2009/09/bass4.png" alt="bass4.png" /></p>
<p>With references to Nietzsche, Huxley and Orwell, BASS came packed with intelligence, leaving us disconcerted by&#8230; hiatuses of thought. Of course back then, in The Netherlands, all we got from our English reading list was <em>Watership Down</em>. Don&#8217;t get me wrong: I felt sorry for those rabbits. However, I felt even sorrier for those who did not get their hands on a copy of Beneath a Steel Sky.</p>
<h2>Your quest</h2>
<p>The game takes place in a post-nuclear world, divided in an outside &#8211; the Gap &#8211; and an inside &#8211; a hierarchical city. Or is it the other way around? Robert Foster is a child of both worlds: he finds himself growing up in the Gap, yet feels something from the inside pulling him in.</p>
<p style="text-align: center"><img src="http://en.onsoftware.com/wp-content/uploads/2009/09/bass5.jpg" alt="bass5.jpg" /></p>
<p>What or who this is and what happens next, are catalysts in Foster&#8217;s quest. Find out who you are, where you come from, who put you there and how exactly that fits into the bigger picture. Kind of like ordinary life, wrapped up in a shiny iPhone port of a classic adventure.<span id="more-17more-17</span></p>
<p style="text-align: center"><img src="http://en.onsoftware.com/wp-content/uploads/2009/09/bass3.png" alt="bass3.png" /></p>
<p>This remastered version features new artwork by Dave Gibbons, a unique user-interface and high quality music. Unlike previous versions, you can use an extensive hint system to help you out.</p>
<p>Getting stuck is out of the question.</p>
<h2>Full control</h2>
<p>The new controls are unique: point-and-click has become tap-and&#8230;tap. There is no cursor on the screen, blue dots show points of interest instead. Although I played around with a beta version, the game certainly feels right. It translates well to the small screen and feels more effective than  ScummVM&#8217;s interface on iPhone. Let&#8217;s be honest: if you found this blog post you probably played the game under the popular engine.</p>
<p style="text-align: center"><img src="http://en.onsoftware.com/wp-content/uploads/2009/09/bass2.png" alt="bass2.png" /></p>
<p>Beneath a Steel Sky flirts with visual styles that remind you of Metropolis and Blade Runner. The game was a huge success back in 1994 and seems reminiscent of that time. Revolution Software nailed the controls and fixes the &#8216;point&#8217; issue (who needs cursors nowadays) which may pave the way for adventure gaming on the iPhone.</p>
<p>The game should hit stores, one in particular, in about a month. Until then,</p>
<h2>BE VIGILANT</h2>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/Insidetonic?a=oqRQ8ETuVLY:Iqvy5-TWceQ:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/Insidetonic?i=oqRQ8ETuVLY:Iqvy5-TWceQ:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=oqRQ8ETuVLY:Iqvy5-TWceQ:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/Insidetonic?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=oqRQ8ETuVLY:Iqvy5-TWceQ:I9og5sOYxJI"><img src="http://feeds.feedburner.com/~ff/Insidetonic?d=I9og5sOYxJI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=oqRQ8ETuVLY:Iqvy5-TWceQ:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/Insidetonic?i=oqRQ8ETuVLY:Iqvy5-TWceQ:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=oqRQ8ETuVLY:Iqvy5-TWceQ:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/Insidetonic?i=oqRQ8ETuVLY:Iqvy5-TWceQ:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=oqRQ8ETuVLY:Iqvy5-TWceQ:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/Insidetonic?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=oqRQ8ETuVLY:Iqvy5-TWceQ:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/Insidetonic?d=7Q72WNTAKBA" border="0"></img></a>
</div>
<p><img src="http://feeds.feedburner.com/~r/Insidetonic/~4/oqRQ8ETuVLY" height="1" width="1"/></p>
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		<title>Friday Timewaster: MoneySeize</title>
		<link>http://wehostingsolutions.com/wp/internet/friday-timewaster-moneyseize/</link>
		<comments>http://wehostingsolutions.com/wp/internet/friday-timewaster-moneyseize/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 10:31:02 +0000</pubDate>
		<dc:creator>Jon Riggall</dc:creator>
				<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://en.onsoftware.com/friday-timewaster-moneyseize/</guid>
		<description><![CDATA[
MoneySeize is a great example of retro jumping and collecting. Your hero, of sorts, Sir Reginald MoneySeize II, Esq. needs to collect all the gold coins he can find, to fund construction of the tallest tower in the world! No princesses to rescue here. There are 50 stages, with 1010 coins to find. Stages range [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://en.onsoftware.com/wp-content/uploads/2009/07/moneybagz.png" height="277" width="420" /></p>
<p><a href="http://www.kongregate.com/games/YMM315/moneyseize">MoneySeize</a> is a great example of retro jumping and collecting. Your hero, of sorts, Sir Reginald MoneySeize II, Esq. needs to collect all the <a href="http://coinheaven.com" target="_blank">gold coins</a> he can find, to fund construction of the tallest tower in the world! No princesses to rescue here. There are 50 stages, with 1010 <a href="http://coinheaven.com" target="_blank">coins</a> to find. Stages range from super easy to almost impossibly difficult. It even comes with the disclaimer &#8220;this <a href="http://livekite.com" target="_blank">game</a> is very difficult&#8221; &#8211; platformer professionals will love it. It really is great, though, and our rotund aristocratic hero can do everything an Italian plumber can &#8211; while wearing a top hat.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/Insidetonic?a=c8XNd2IA5nM:oZiYchVVuYc:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/Insidetonic?i=c8XNd2IA5nM:oZiYchVVuYc:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=c8XNd2IA5nM:oZiYchVVuYc:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/Insidetonic?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=c8XNd2IA5nM:oZiYchVVuYc:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/Insidetonic?i=c8XNd2IA5nM:oZiYchVVuYc:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=c8XNd2IA5nM:oZiYchVVuYc:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/Insidetonic?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=c8XNd2IA5nM:oZiYchVVuYc:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/Insidetonic?i=c8XNd2IA5nM:oZiYchVVuYc:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Insidetonic?a=c8XNd2IA5nM:oZiYchVVuYc:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/Insidetonic?d=qj6IDK7rITs" border="0"></img></a>
</div>
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		<title>Friday timewaster: Bullet Time</title>
		<link>http://wehostingsolutions.com/wp/internet/friday-timewaster-bullet-time/</link>
		<comments>http://wehostingsolutions.com/wp/internet/friday-timewaster-bullet-time/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 11:28:08 +0000</pubDate>
		<dc:creator>Jon Riggall</dc:creator>
				<category><![CDATA[Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://en.onsoftware.com/friday-timewaster-bullet-time/</guid>
		<description><![CDATA[


This one&#8217;s for people with super human reactions! Bullet Time is a super fast shooter from Terry Cavanagh, developer of many wierd and wonderful indie game experiences.  Here, your challenge is to survive as long as you can. You save up &#8220;bullet time&#8221;, so when you hold the space bar, the game slows, giving you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kongregate.com/games/TerryCavanagh_B/bullet-time"></p>
<p style="text-align: center"><img src="http://en.onsoftware.com/wp-content/uploads/2009/06/bulletz.png" height="361" width="600" /></p>
<p></a></p>
<p>This one&#8217;s for people with super human reactions! <a href="http://www.kongregate.com/games/TerryCavanagh_B/bullet-time">Bullet Time </a>is a super fast shooter from <a href="http://www.distractionware.com/">Terry Cavanagh</a>, developer of many wierd and wonderful indie <a href="http://livekite.com" target="_blank">game</a> experiences.  Here, your challenge is to survive as long as you can. You save up &#8220;bullet time&#8221;, so when you hold the space bar, the <a href="http://livekite.com" target="_blank">game</a> slows, giving you temporary breathing space. You fire automatically, leaving you <a href="http://hotproducts.moneymaps.info" target="_blank">free</a> to concentrate on movement. So far, I&#8217;ve only managed to survive 20.33 seconds. Can you do any better?</p>
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